top of page
Writer's pictureVinit Nair

What Makes Dead Cells So Addictive?

Rating: 10/10 ⭐️


Ever picked up a game just to kill some time and ended up losing hours of your day? Dead Cells might just be that game for you. This stylish roguelike sidescroller has a way of sinking its hooks in deep. Maybe it’s the tight controls that make you feel like a ninja. Maybe it’s the constant drip of new gear and abilities that keeps you coming back for one more run. Whatever it is, Dead Cells has that elusive “one more round” quality that will have you telling yourself you’ll stop after this next area, only to find yourself still hacking and slashing your way through the corrupted kingdom hours later.


If you’re looking for an addictive game you can really sink your teeth into, Dead Cells should be at the top of your list. Just make sure you don’t have anywhere to be, because this is one game that will make the hours fly by.


The Roguelike Formula That Works

The roguelike formula is a winning one for Dead Cells. In this genre, levels are randomly generated so no two playthroughs are the same. You have to explore each area carefully, not knowing what’s around the next corner. This sense of discovery and danger keeps things interesting.



Powering Up Your Run

The items and weapons you find completely change how you approach combat and navigation. Will you go for a tactics build by focusing on skills like turrets and traps? Maybe a brutality build with hard-hitting melee weapons is more your style. Or you can pump up your stats to become a walking tank.


With each run, you’re bound to discover new strategies, item combinations, and secrets to help you progress a little further. The roguelike formula creates a ‘just one more run’ effect that’ll have you coming back again and again. Dead Cells utilizes this formula to near perfection, making the repetitive nature of runs feel fresh and exciting rather than tedious. This winning combination of randomness and progression is what gives the game a remarkable amount of replay value and makes it so addictive.


Smooth Combat and Movement


The satisfying combat is what keeps you coming back. Each weapon has a distinct feel and timing you have to master, whether it's the split-second parry of the sword or the deliberate aiming of a bow and arrow. Stringing together kills and dodges into an unstoppable combo is a thrill like no other.


The movement takes a bit of getting used to but soon becomes second nature. You can run, roll, jump and climb with ease once you get the hang of it. Exploring the sprawling, interconnected levels reveals hidden passages and secrets around every corner. The variety of paths means replayability is nearly endless.


Progression in Dead Cells is rewarding yet brutally difficult. You have to earn every upgrade and skill through repeated runs, but the persistent sense of progress keeps you from getting too frustrated. When you finally unlock that game-changing mutation or weapon, the satisfaction is huge.


Of course, the roguelike nature of the game means you have to start from scratch when you die. But that feeling of building up your arsenal and abilities from nothing each run, getting just a little further, is all part of the addictive challenge. The more you play, the more you appreciate how finely tuned the gameplay is. Dead Cells hits that sweet spot of being easy to pick up but difficult to master.


Whether you play cautiously or aggressively, melee or ranged, there’s a style for everyone. The variety of weapons, skills, and level designs means no two runs ever feel the same. That’s the real genius of Dead Cells: it turns the repetitive nature of ’just one more run’ into an endlessly entertaining experience.


An Arsenal of Weapons and Skills

The variety of weapons and skills at your disposal in Dead Cells will keep you on your toes and ensure no two runs ever feel the same.



Melee Weapons

You’ll start each run with a basic sword, but soon you’ll discover others like daggers, spears, hammers, and whips hidden throughout the levels. Each handles differently and suits different playstyles. Maybe you prefer the rapid strikes of twin daggers or the slow but punishing blows of a giant hammer. Experiment to find your favourites!



Ranged Weapons

For taking out enemies from a distance, you’ve got options like bows, crossbows, grenades, and turrets. Bows and crossbows allow you to snipe enemies with arrows. Grenades can stun groups of enemies, while turrets provide automated fire support. Using ranged and melee weapons together is key to mastering the combat.


With so many weapons, skills, and possible builds, no two adventures in Dead Cells will be quite the same. Experiment with different combinations to develop your own playstyle and become a master of this unforgiving world. The wide range of arsenals ensures that however you like to play, Dead Cells has you covered.


Procedural Level Generation

Dead Cells features procedurally generated levels that change each time you play. This means the layout of each level is randomized, so you'll never play the exact same level twice.



Randomized Rooms

The levels in Dead Cells are made up of pre-designed rooms that are pieced together in different combinations each time you play. Within each room, the positions of enemies, items, and platforms are also randomized. A room you've seen before may suddenly have enemies in new locations or contain different items. This randomness forces you to stay on your toes and react quickly to the unexpected.


Some rooms do remain consistent to provide a sense of familiarity. The path to the exit and locations of some enemies tend to remain the same. But the ever-changing combinations of rooms and positions of items within them give Dead Cells nearly limitless replayability. No two runs will be quite the same.


Branching Paths

The procedural generation in Dead Cells also creates branching paths through each level. There are multiple routes to get from the start to finish, and which path you take can determine which rooms, enemies and items you encounter. You may stumble upon secret rooms or find permanent upgrades on one playthrough, then never see them again on the next run.


This unpredictability is what gives Dead Cells its addictive "one more run" quality. You never know what you might find on your next playthrough, so it's hard to stop playing. The procedural generation keeps the game feeling endlessly fresh, despite repetition. That's the beauty of Dead Cells.


The "One More Run" Factor


The roguelike action platformer Dead Cells is addictive for many reasons, but one of the biggest is what I like to call the “one more run” factor.


This is the feeling you get after finishing a run where you just have to start a new game to try and do better. Maybe you were so close to defeating that boss after ramparts or unlocked a new weapon you're dying to try out. The procedural level generation means each run feels fresh, with different paths, item drops, and enemy spawns. You never know what each new game will hold.


Part of the appeal is also the challenge. Dead Cells is a difficult game, and beating a boss or clearing an area that gave you trouble in the past is immensely satisfying. The more you play, the better you get at dodging, parrying, and choosing complementary weapons and skills. You can feel yourself improving with each defeat.


The variety of weapons, skills, and builds also keeps things interesting. Will you go brutality this run or tactics? Focus on ranged combat or melee? There are so many combinations to experiment with, you'll never get bored. Unlocking new gear gives you an incentive to start a new run to try it out.


And of course, the smooth controls and combat are just fun. Rolling, jumping and slicing through enemies is incredibly satisfying. The animations and sound effects make every hit, dodge and kill feel impactful. It's an enjoyable gameplay loop that keeps you coming back.


All of this combined makes the game hard to put down. You'll tell yourself "just one more run" and before you know it, hours have passed. But with a game as polished, challenging and rewarding as Dead Cells, who can blame you? Just one more run, indeed.


Conclusion


The combination of roguelike elements like permadeath and procedural generation with the fast-paced combat and movement make each run feel unique. The constant progression and unlocks motivate you to keep playing for just one more run. Before you know it, you've sunk hundreds of hours into mastering the game and still find yourself coming back for more.


Dead Cells proves that simple yet brutally difficult games can be hugely rewarding, especially when they're as awesome as this indie masterpiece. Have you played Dead Cells? The kingdom of the dead awaits!

169 views0 comments

Comments


bottom of page